Hardware and software prefetching has both pros and cons. ...
Bury
Read More »
Interesting. Depending on your application, you may want to disable hardware prefetching. Here's how you can disable prefetching in the bios ...
Bury
Read More »
A neat approach for supporting a lot of lights. This is a framework for collapsing a set of lights down to a single light to increase rendering speed. This should become interesting when doing instant radiosity and other GI things. ...
Bury
Read More »
Some good info on the restrict keyword and how it relates to aliased pointers. ...
Bury
Read More »
a review on software prefetching methods. A look at harware and software prefetching together. An exploration of hardware prefetching. ...
Bury
Read More »
Still unsure about how data aligment effects your code? Here is a great explanation by Microsoft. ...
Bury
Read More »
Everything you wanted to know about displacing verts and pixels ...
Bury
Read More »
Instancing on DX10 - the follow up to the dx 9 instancing pdf ...
Bury
Read More »
Theme Select
Top Comments