Some good info on the restrict keyword and how it relates to aliased pointers. ...
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a review on software prefetching methods. A look at harware and software prefetching together. An exploration of hardware prefetching. ...
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Still unsure about how data aligment effects your code? Here is a great explanation by Microsoft. ...
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Everything you wanted to know about displacing verts and pixels ...
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Instancing on DX10 - the follow up to the dx 9 instancing pdf ...
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I found this article interesting. I'm not sure if the chart they are showing supports some of the conclusions. I would like to know more info. For instance, when instancing and non-instanced performance interstects, is the application GPU or CPU bound? If it's GPU bound, then I'm not sure th ...
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Post-TnL cache sizes differ from card to card. Tom Forsyth (now working on Intel Larrabbe) of RAD Game Tools proposes a more general algorithm for Post-TNL cache optimization that accommodates varying Post-TNL cache size. ...
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